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SwitchACLEtherTypeEntity

Properties

Name Type Description Notes
Enable bool Default:false
Value Pointer to string Value, if enable is true, value must not be null [optional]

Methods

NewSwitchACLEtherTypeEntity

func NewSwitchACLEtherTypeEntity(enable bool, ) *SwitchACLEtherTypeEntity

NewSwitchACLEtherTypeEntity instantiates a new SwitchACLEtherTypeEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSwitchACLEtherTypeEntityWithDefaults

func NewSwitchACLEtherTypeEntityWithDefaults() *SwitchACLEtherTypeEntity

NewSwitchACLEtherTypeEntityWithDefaults instantiates a new SwitchACLEtherTypeEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetEnable

func (o *SwitchACLEtherTypeEntity) GetEnable() bool

GetEnable returns the Enable field if non-nil, zero value otherwise.

GetEnableOk

func (o *SwitchACLEtherTypeEntity) GetEnableOk() (*bool, bool)

GetEnableOk returns a tuple with the Enable field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEnable

func (o *SwitchACLEtherTypeEntity) SetEnable(v bool)

SetEnable sets Enable field to given value.

GetValue

func (o *SwitchACLEtherTypeEntity) GetValue() string

GetValue returns the Value field if non-nil, zero value otherwise.

GetValueOk

func (o *SwitchACLEtherTypeEntity) GetValueOk() (*string, bool)

GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetValue

func (o *SwitchACLEtherTypeEntity) SetValue(v string)

SetValue sets Value field to given value.

HasValue

func (o *SwitchACLEtherTypeEntity) HasValue() bool

HasValue returns a boolean if a field has been set.

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