FamilyEntity
Properties
| Name | Type | Description | Notes |
|---|---|---|---|
| Description | Pointer to string | Description of family | [optional] |
| FamilyId | Pointer to int32 | Family ID | [optional] |
| FamilyName | Pointer to string | Family name | [optional] |
Methods
NewFamilyEntity
func NewFamilyEntity() *FamilyEntity
NewFamilyEntity instantiates a new FamilyEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewFamilyEntityWithDefaults
func NewFamilyEntityWithDefaults() *FamilyEntity
NewFamilyEntityWithDefaults instantiates a new FamilyEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetDescription
func (o *FamilyEntity) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
GetDescriptionOk
func (o *FamilyEntity) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetDescription
func (o *FamilyEntity) SetDescription(v string)
SetDescription sets Description field to given value.
HasDescription
func (o *FamilyEntity) HasDescription() bool
HasDescription returns a boolean if a field has been set.
GetFamilyId
func (o *FamilyEntity) GetFamilyId() int32
GetFamilyId returns the FamilyId field if non-nil, zero value otherwise.
GetFamilyIdOk
func (o *FamilyEntity) GetFamilyIdOk() (*int32, bool)
GetFamilyIdOk returns a tuple with the FamilyId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetFamilyId
func (o *FamilyEntity) SetFamilyId(v int32)
SetFamilyId sets FamilyId field to given value.
HasFamilyId
func (o *FamilyEntity) HasFamilyId() bool
HasFamilyId returns a boolean if a field has been set.
GetFamilyName
func (o *FamilyEntity) GetFamilyName() string
GetFamilyName returns the FamilyName field if non-nil, zero value otherwise.
GetFamilyNameOk
func (o *FamilyEntity) GetFamilyNameOk() (*string, bool)
GetFamilyNameOk returns a tuple with the FamilyName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetFamilyName
func (o *FamilyEntity) SetFamilyName(v string)
SetFamilyName sets FamilyName field to given value.
HasFamilyName
func (o *FamilyEntity) HasFamilyName() bool
HasFamilyName returns a boolean if a field has been set.