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FamilyEntity

Properties

Name Type Description Notes
Description Pointer to string Description of family [optional]
FamilyId Pointer to int32 Family ID [optional]
FamilyName Pointer to string Family name [optional]

Methods

NewFamilyEntity

func NewFamilyEntity() *FamilyEntity

NewFamilyEntity instantiates a new FamilyEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewFamilyEntityWithDefaults

func NewFamilyEntityWithDefaults() *FamilyEntity

NewFamilyEntityWithDefaults instantiates a new FamilyEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetDescription

func (o *FamilyEntity) GetDescription() string

GetDescription returns the Description field if non-nil, zero value otherwise.

GetDescriptionOk

func (o *FamilyEntity) GetDescriptionOk() (*string, bool)

GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDescription

func (o *FamilyEntity) SetDescription(v string)

SetDescription sets Description field to given value.

HasDescription

func (o *FamilyEntity) HasDescription() bool

HasDescription returns a boolean if a field has been set.

GetFamilyId

func (o *FamilyEntity) GetFamilyId() int32

GetFamilyId returns the FamilyId field if non-nil, zero value otherwise.

GetFamilyIdOk

func (o *FamilyEntity) GetFamilyIdOk() (*int32, bool)

GetFamilyIdOk returns a tuple with the FamilyId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetFamilyId

func (o *FamilyEntity) SetFamilyId(v int32)

SetFamilyId sets FamilyId field to given value.

HasFamilyId

func (o *FamilyEntity) HasFamilyId() bool

HasFamilyId returns a boolean if a field has been set.

GetFamilyName

func (o *FamilyEntity) GetFamilyName() string

GetFamilyName returns the FamilyName field if non-nil, zero value otherwise.

GetFamilyNameOk

func (o *FamilyEntity) GetFamilyNameOk() (*string, bool)

GetFamilyNameOk returns a tuple with the FamilyName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetFamilyName

func (o *FamilyEntity) SetFamilyName(v string)

SetFamilyName sets FamilyName field to given value.

HasFamilyName

func (o *FamilyEntity) HasFamilyName() bool

HasFamilyName returns a boolean if a field has been set.

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