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RuleEntity

Properties

Name Type Description Notes
RuleId Pointer to int32 Rule ID [optional]
RuleName Pointer to string Rule name [optional]

Methods

NewRuleEntity

func NewRuleEntity() *RuleEntity

NewRuleEntity instantiates a new RuleEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRuleEntityWithDefaults

func NewRuleEntityWithDefaults() *RuleEntity

NewRuleEntityWithDefaults instantiates a new RuleEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetRuleId

func (o *RuleEntity) GetRuleId() int32

GetRuleId returns the RuleId field if non-nil, zero value otherwise.

GetRuleIdOk

func (o *RuleEntity) GetRuleIdOk() (*int32, bool)

GetRuleIdOk returns a tuple with the RuleId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRuleId

func (o *RuleEntity) SetRuleId(v int32)

SetRuleId sets RuleId field to given value.

HasRuleId

func (o *RuleEntity) HasRuleId() bool

HasRuleId returns a boolean if a field has been set.

GetRuleName

func (o *RuleEntity) GetRuleName() string

GetRuleName returns the RuleName field if non-nil, zero value otherwise.

GetRuleNameOk

func (o *RuleEntity) GetRuleNameOk() (*string, bool)

GetRuleNameOk returns a tuple with the RuleName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRuleName

func (o *RuleEntity) SetRuleName(v string)

SetRuleName sets RuleName field to given value.

HasRuleName

func (o *RuleEntity) HasRuleName() bool

HasRuleName returns a boolean if a field has been set.

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