RuleEntity
Properties
| Name | Type | Description | Notes |
|---|---|---|---|
| RuleId | Pointer to int32 | Rule ID | [optional] |
| RuleName | Pointer to string | Rule name | [optional] |
Methods
NewRuleEntity
func NewRuleEntity() *RuleEntity
NewRuleEntity instantiates a new RuleEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewRuleEntityWithDefaults
func NewRuleEntityWithDefaults() *RuleEntity
NewRuleEntityWithDefaults instantiates a new RuleEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetRuleId
func (o *RuleEntity) GetRuleId() int32
GetRuleId returns the RuleId field if non-nil, zero value otherwise.
GetRuleIdOk
func (o *RuleEntity) GetRuleIdOk() (*int32, bool)
GetRuleIdOk returns a tuple with the RuleId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetRuleId
func (o *RuleEntity) SetRuleId(v int32)
SetRuleId sets RuleId field to given value.
HasRuleId
func (o *RuleEntity) HasRuleId() bool
HasRuleId returns a boolean if a field has been set.
GetRuleName
func (o *RuleEntity) GetRuleName() string
GetRuleName returns the RuleName field if non-nil, zero value otherwise.
GetRuleNameOk
func (o *RuleEntity) GetRuleNameOk() (*string, bool)
GetRuleNameOk returns a tuple with the RuleName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetRuleName
func (o *RuleEntity) SetRuleName(v string)
SetRuleName sets RuleName field to given value.
HasRuleName
func (o *RuleEntity) HasRuleName() bool
HasRuleName returns a boolean if a field has been set.